General Game Rules
- Competition format: 5v5 Teams
- Match format: Best of one game
- Match winner: The team who destroys the opponent’s Throne / World Tree first, or the team who’s opponent surrenders
Game Settings
- Version: 6.67c or later
- Drafting mode: Captains Mode (-cm)
- Game Speed: Fast
- Item Restrictions: None
Coin Toss
- Winner: Selects Sentinel / Scourge OR First / Second Hero pick during draft
Heroes Draft
Game Mode: Captain’s Mode. (-cm mode will be typed in-game)
Teams will decide which claims first pick or sides pick after the coin toss.
Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts.
This will work based on a 1-1-1-1-1-1 format.
- Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void.
- Team one will take out / skip the chance : 1 hero
- Team two will take out / skip the chance : 1 hero
- Team one will take out / skip the chance : 1 hero
- Team two will take out / skip the chance : 1 hero
- Team one will take out / skip the chance : 1 hero
- Team two will take out / skip the chance : 1 hero
- Team one will take out / skip the chance : 1 hero
- Team two will take out / skip the chance : 1 hero
- Team one will pick: 1 hero
- Team two will pick: 2 heroes
- Team one will pick: 2 heroes
- Team two will pick: 2 heroes
- Team one will pick: 2 heroes
- Team two will pick: 1 hero
Important Rules
- Team that plays the sentinel will host the game
- Team members are not allowed to change seats once the DOTA map has started to load
- At the end of the match competitors must maintain the final screenshots and receive the confirmation from the marshal.
- At the end of the game the replay has to be saved and named as “AC_DOTA_TEAM1vsTEAM2 by the winning team. Failure to do so will cause the match to be void and no winner will be declared for that match.
Backdooring
Backdooring is allowed.Item Pooling:
- Items bought with the competitor’s own gold can only be carried or sold by him/her.
Control Sharing
Control Sharing is allowedAbuse & Exploitation
- Trees Trapping: intentionally trapping enemies in trees is not allowed
- Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed.
- Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress or using fissure) is allowed.
- Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse, competitors are expected to know the current bugs
Definition of Bugs
Anything abnormal which will give a competitor / team an unfair advantageAnything which will cause interruption / fatal error to the game
Penalties
- Warning: After a warning was given the game goes on. If there warnings are accumulated by the team during the match the team will be disqualified from the tournament
- Game Loss: Game loss given to a team means that the team will automatically lose the game irrelevantly of the actual match result if such took place
- Disqualifications: A team disqualification will lead to the team being ejected from the tournament. They will not be allowed to take part in the current event
Game Saves
First save will be at either:
15 minutes into the game
First blood
Second save onwards will be every 15 minutes of the game
Marshal / Chief Marshal has the right to request for additional game save at any moment during the tournament
Save Game Validity
- A saved game is outdated if since the save game the following has occurred:
- A tower / barrack has been destroyed
- A total of 12 or more kills occurred (Aegis charges lost count as kills)
- The net total kills changed by 4 or more (Aegis charges lost count as kills)
- The net total is the difference in kill score between both teams
- Examples:
- An 11-4 score at the save leave a net total difference of 7. A 11-8 score at the drop leaves a net total of 3. The net total changed from 7 to 3, the save game is outdated
- A 20-16 score at the save leaves a net total of 4, a 26-22 score at the drop leaves a net total of 4, however, 12 kills have occurred since the save, as such the save is outdated
- A 5-3 score at the save leaves a net total of 2. A 12-7 score at the drop leaves a net total of 5. No towers / barracks have been destroyed. The net total went from 2 to 4, 11 kills occurred, as such the save is valid
Intentional Disconnections
- Any competitor found to have intentionally disconnected from the game will give that competitor’s team a loss for that match
- Unintentional Disconnections / System Crashes
- If any competitors are disconnected within 15 minutes after the game start the game will be restarted
- If any competitors are disconnected 15 minutes after the game start:
- If there is a valid save, the game will be reloaded
- If the last save is outdated the game will continue
Fatal Error / Game Crash (all / multiple competitors)
- Any game crash before the 80 minute mark will be reloaded
- Any game crash after the 80 minute mark will not continue and a decision will be made by the Marshal / Chief Marshal based on the replay of that match.
These rules are for the WCG Asian Championship and are subject to modification in the following aspects
- Use of most recent patch/version release of each official game within WCG committee’s own discretion.
- In-game settings and required factors necessitated by use of most recent patch version/release
- Cheat Protection Program release and/or cheat protection functions
- Game settings and/or operations guidelines dictated by differences between online and LAN tournaments
















